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Disguise is an ability that Spies can do that cloaks them as an enemy and appear like them to get past their defense, or to appear disguised as a friendly ally on their team. However, spies using this mechanic can still be damaged by enemies. Because of the Spy's ability to disguise as an ally to a enemy, people usually Spy-check.
Spy-Checking[]
These are signs to tell that the player is a spy:
- Set on flames from an enemy Pyro
- Is on flames when disguised as a Pyro
- Knockbacked by a Scout's Force-A-Nature
- Can not pass through the player
- Battalion's Backup and Buff Banner's buff will not affect the disguised Spy
- Caught by Mad Milk by Scouts or Jarate from Snipers
- Damaged from a Heavy's Minigun or other weapons
- Bleeding from an Engineer's Southern Hospitality
- Can not pass through a Engineer's buildings
- Placing Sappers on friendly buildings
- Cannot enter resupply room
- Seeing two players in one area with the same name
- Picking up a Health Kit when they are at full health
- Scout running slower than usual
- Soldier equipping his Equalizer moving at normal speed
- Soldier with the Equalizer being healed by a Medic
- Having the wrong class as the person disguised
- Obstructing enemy projectiles such as grenades, Rockets, and such
- That can be stunned by a Scout's Sandman
- Is not capturing objectives on Payload, Payload Race, or Attack/Defend
- Is Overhealed when no Medics are present on the team
- Ignored by an Engineer's sentry gun
- Overhealed by a friendly dispenser
- Is not picking up the enemy's intelligence
- Not being affected by a Medic's Amputator healing effect